Welcome to Nimble’s documentation!
IMPORTANT NOTE: Nimble is currently in beta. We reserve the right to make backwards incompatible changes to the APIs until Nimble reaches v1.0
.
This documentation was written for Nimble v0.10.31
, and may or may not work on earlier or later versions.
- What is Nimble?
- Installation
- Understand Skeletons
- Built-in human body model
- Loading custom OpenSim models
- Visualizing your Skeleton
- Generalized Coordinates:
- Types of Joints
- Skeletons and the Origin
- Listing and Accessing BodyNodes
- Transforming between the World frame and a BodyNode frame
- BodyNode scaling and physical properties
- Listing and Accessing Joints
- Joint World Locations
- Solving Optimization Problems with Skeletons
- Data: Markers and Joint Centers
- Data: Accelerometers, Gyros and Magnetometers
- Computing Skeleton Joint Torques and Forces
- Working with AddBiomechanics Data
- Answering Questions with AddBiomechanics Data
- Processing Mocap Data
- Using the Nimble GUI